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Dark legions rts
Dark legions rts







dark legions rts

Its units lack compelling environmental interactions its resource-gathering is sleek but boring each faction’s power curve ramps up too gradually to be exciting, and the current roster is too standard to entice me.īut, to reiterate, the demo I played is missing some key features. Legion, though, based on my time with its custom matches, feels bareboned. Even the extremely recent Age of Empires 4, a decidedly throwback RTS, deployed engrossing economy-building. Whereas the aforementioned World War II game is exploring nuanced squad tactics, recent entries like They Are Billions and Offworld Trading Company found seemingly endless replayable depth. In a recent story about Company of Heroes 3, I wrote about the greatly exaggerated death of the RTS genre, and how, despite a steep decline in mainstream and esports interest in the last decade, it’s never been more exciting.

dark legions rts

By today’s standards, Legion feels a bit too old school. In keeping with old-school games like Warcraft 2: Tides of Darkness and Command and Conquer, Legion is snappy and responsive, and unit pathfinding is seamless – resource-gathering trucks can stack without getting bottlenecked, and soldiers spread out in satisfying arcs before opening fire.īut, also in keeping with those games, the systemic depth only goes so far. I preferred the latter, which opts for guerrilla tactics over sheer numbers, and can traverse the map more quickly. I played custom matches against AI bots, alternating between the factions of Global Risk and Black List. Its units comprise the usual infantry/vehicle/aircraft trifecta, along with commander powers that, when timed well, can turn the tide of a pitched battle. Legion is streamlined and simple, focused more on actions-per-minute than deliberate chess moves.

dark legions rts dark legions rts

Image: Blackbird Interactive/Prime Matterĭuring a recent press briefing, a spokesperson from publisher Prime Matter called Legion a “classic RTS.” I then spent several hours playing an early “technical test,” and I don’t disagree with that taxonomy. It helps that it’s being made by Blackbird Interactive, the studio behind the excellent Homeworld: Deserts of Kharak and the upcoming Homeworld 3 - but still, I can’t help feeling like it’s a shot in the dark. To bring a multiplayer shooter west, it makes sense to do so with a tailored, narrative-focused first-person experience.Ĭrossfire: Legion, on the other hand, is aimed at a more niche space: that of old-school real-time strategy games. At E3 2019, however, the company announced CrossfireX, a single-player campaign being developed by Control creator Remedy Entertainment. It boasts 8 million concurrent players and 690 million registered users, according to Smilegate, along with numerous multimedia spinoffs. In a year when publisher Smilegate Entertainment is trying to bring one of the world’s most popular games to western audiences, Crossfire: Legion feels like something of a black sheep.Ĭrossfire, the multiplayer first-person shooter, is massive in Asia - particularly in China and South Korea.









Dark legions rts